I found LDView could improve that by smoothing the mesh. They were meant for instructions, not renders. The problem is LDraw’s default bricks are low quality. Unfortunately, the bricks don't always look that great. I could then use programs like LeoCAD and LDView to export those into POV-Ray. I had been playing with Lego Digital Designer (LDD) and found that I could export those model’s LXF format to LDraw’s LDR. This led me to start looking for new ways to export and render my models. Although POV-Ray doesn't have a visual mesh creator, it does support them. Along with other techniques, you can get a pretty decent looking model. Although not as a precise as the shapes in POV-Ray, they tend to render faster as the math used is simpler. Lego digital designer to blender series#A mesh is a series of triangles that you stretch and pull to approximate a shape. Most other render systems provide a modeling program that creates meshes. Those bricks look great, but newer ones became too hard to render with basic shapes. Overtime, those models became more complex as I added rounded edges or more complex pieces. My early bricks were simple shapes, like boxes, where I removed and added more shapes to make them pretty bricks. LEGO bricks, at least the original ones, did a great job conforming to these standards. The nice thing about that is they look great POV-Ray renders them to mathematical perfection. This is powerful as each shape is, well, that shape. POV-Ray is an object based ray-tracing system. I think you’ll agree, these look pretty good.Ĩ029 Mini Snowspeeder by Steven Reid, on FlickrĪs noted, I built all my models by handing using POV-Ray’s scripting language. Pictures tell more than a thousand words, so I’ll start by sharing some recent renders. That said, I’m never quite happy and always looking for new ways to render my models and, below, are my recent attempts using Blender. It’s been fun and I’ve learned a lot over the years, each model looking a bit better than the first. For most of that time, I’ve used scripting to place and build those models. Lego digital designer to blender software#It is very clear that the new rendering engine from Stud.io is far superior to all other rendering engines and this alone might motivate you to adopt this software as your default LEGO digital design tool.Since 1995, I’ve been rendering LEGO models using POV-Ray. Below you find the rendered images of all software packages set to their maximum quality level. So lets compare the results of the render engines. They did not have the L-Motor in their library and hence I could not render my model there. This online software runs in your browser and you need to pay for having your image rendered on theirs server farm. In its newest Beta version Stud.io is using a new render engine called Eyesight. This software was developed by Bricklink and it uses LDraw for its parts and PovRay for the rendering. There are several different editor and render tools available. The build in render engine is not the best, but you can use Bluerender that in turn uses PovRay for rendering your model.ĭraw is the oldest software and it is maintained by the LEGO community. This is the most comfortable editor for all platforms, but LEGO’s support for this software is in doubt. There are currently three major software packages to build digital LEGO: While these digital models can be shared it is also desirable to create a photorealistic rendering of the final model. Building LEGO digitally has many advantages, such as having an unlimited number of bricks at your disposal.
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